Sunday, March 2, 2014

Tip: Acquiring Zero-Weight Armor and Weapons in Oblivion

These tips can work whether you're on a computer version or console version. You can call them cheats if you like, because they probably are.

Zero weight armor and weapons:

I'm sure you know all about it if you've played the game. There are spells you can buy where you can summon temporary armor or weapons which are zero weight. Conversely, there are also runestones where you can also summon a bound weapon and armor piece for a set amount of time. The runestones also help you train your conjuration skill. Why would you want to go to the trouble of doing this if you can get armor just by looting corpses? Because they have better protection than most of that armor, despite the fact that they're zero weight.

Usually, these armor pieces and weapons will disappear when the time runs out. But there is an exploit where you can damage the piece, fix it with a repair hammer and drop it before the timer runs out. Then you simply wait for the timer to expire, or cast Dispel if you have it. You can then pick the item up. However, they don't stack in your inventory (or else I haven't found out how to make them stack). This really isn't much of a problem if you can use an enchanting altar. Enchant the piece and then you can summon another.

Anyway, there are several ways to damage them: Combat or casting corrode weapon or armor on yourself I recommend corrosion as it's faster than finding something to fight. You can buy the corrosion spells in the Skingrad Mage guild from a couple of the mages there, but the spells are touch, so you'd have to get to a spellmaking altar and make a cheap, on self spell. Then you can summon a piece, cast corrosion, fix and drop. It's as easy as that, you just need your Destruction skill at 50 to use both corrosion spells. You also have to have your conjuration skill up to about 50 or 75 to be able to summon all of the pieces you need. However, due to a glitch, the cuirass and greaves are both classed as heavy armor and the rest of the pieces are classed as light armor. But if you don't care, then that isn't a problem, all the pieces are zero weight. All weapons are zero weight too, so if you're a blade person, you can get the dagger and two-handed sword (sorry, no longsword). For blunt there's the war axe and for ranged fighters there's the bow. Once you have everything you can then enchant them if you like, depending on what you want out of them. Also, you can summon more to have different enchantments for different occasions as it's all zero weight, so it won't weigh you down. For mages, it will still lower your spell effectiveness as if you were wearing normal armor, so it won't work to give you 100% spell effectiveness. However, the Bound Dagger could be quite useful, as it has a nice attack, and it can be enchanted to be even more effective.

There is one other way that you can get the bound armor and weapons after casting the spell. If your armorer skill is at 75 (Expert) then you can simply use a repair hammer to 'fix' it above 100% and then drop it.

I'm sure you can think of endless ways to take advantage of this exploit, but don't be looking to sell any of it, since it's still not worth a single gold piece, even enchanted, so just make sure you enchant with enchantments that you can use.

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